Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.
The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.
At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.
Job Description
What you will do
Developing various game systems driven by different requirements, such as friend system, text chat, voice chat, locker, player behavior and game security related system.
Work closely with game designers to clarify design requirements and understand the intended player experience.
Implement menu and interface systems for users, preserving the uniformity of the visual and logistical aspects.
Produce tools or debug features to help designers polish gameplay features.
Possess good knowledge of native library integration.
Document code, features and technical briefs.
Complete your functions based on the plan, requirements and schedule.
Communicate the progress of your work to your peers and teams.
Correct defects discovered by QA/QC in a timely manner.
Qualifications
What you will bring
Proven proficiency in C++ game programming and debugging, with a deep understanding of object-oriented development and data-driven design.
Experience in C# programming.
Have experience in independently completing online multiplayer game projects or large-scale FPS game systems.
5+ years of gameplay programming experience.
Able to program and debug complex applications using object-oriented or procedural programming.
Proven proficiency in refactoring and optimizing existing systems.
Knowledge of bug tracking, sprint planning
Knowledge of software development using Scrum and proper Scrum practices.
Good technical documentation skills
Excellent communication skills and good written English skills.
Bonus Points
Experience in Unreal and Unity engine development.
Experience in PC Game performance optimization.