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Ubisoft

Gameplay Engineer

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Ubisoft
🇯🇵 Osaka

Company Description

Ubisoft is composed of over 18,000 talented people located in 40+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

Based in Osaka, Japan, the studio formerly known as Digital Kids was acquired by Ubisoft in 2008. Since then, the studio built up a wealth of experience developing for console, handheld, and mobile platforms. The studio released many successful titles, notably for the Petz® brand, and worked on games for a number of high profile partners including Tetris®, The Smurfs™, and The Disney Channel. Ubisoft Osaka collaborated with the Ubisoft San Francisco studio on the development of South Park™ The Fractured But Whole™ and the Rocksmith® franchise. With an eye on the future, the studio continues to grow in size with a focus on fostering its close working relationship with Ubisoft San Francisco to develop upcoming AAA projects.

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.

Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.

Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

Take entertainment to the next level. Join us and create the unknown.

Job Description

When you’re a Gameplay Engineer at Ubisoft Osaka, you have direct influence over the game content and the quality of the game experience. You’ll work with the lead gameplay engineer to design and implement gameplay systems and game content. You will also collaborate with the game’s design team to create fun experiences for our players.

During the development process you’ll focus on building the game systems that are the foundation of our game. You’ll also be optimizing gameplay and ensuring the long-term stability of the product.

As a dependable member of a cohesive online game team, you will participate in the design, coding, testing, integration, and debugging of the game’s features and content with creators from multiple disciplines.

WHAT YOU'LL DO

  • Design and implement gameplay systems
  • Optimize and extend the game engine
  • Collaborate with the design team to build systems
  • Maintain and extend documentation on gameplay features and systems
  • Self-manage programming task schedule updates and coordinate with production team
  • Work with design team to ensure that gameplay systems are used properly

Qualifications

WHAT YOU'LL BRING

  • Intermediate experience in programming/engineering development
  • C/C++ development skills
  • Shipped titles as Gameplay Engineer
  • Experienced in developing and implementing key gameplay systems
  • An undergraduate degree in Computer Science, Software Engineering, or related area
  • Work well with designers and artists to implement the vision of the game