Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Founded in September 2017, Ubisoft Bordeaux works with passion on the biggest AAAA’s game in order to offer the best gaming experiences to our players. Today, the studio has more than 400 talents, from 15 different nationalities, who work on licenses such as Assassin's Creed, Beyond Good & Evil 2, plus other unannounced free-to-play games. We are also working on exciting technologies with the Anvil team, Online services teams and with La Forge who seek to validate the value of technological innovations.
Ubisoft Bordeaux is looking for a Facial Rigger to join the production team of its latest project, Assassin's Creed Mirage.
As a member of the Character and Rigging team, you will act as a bridge between the needs of the modelers and animators to maximize the quality of rigging and skinning. This position is mainly focused on facial rig.
Create, maintain the facial rig pipeline
Ensure that the quality of the facial renders meets the artistic standards of the project
Establish production workflows between departments
Work closely with the Character, Animation and Tech Art teams to ensure final renderings
Experience in video game modeling and/or animation and initial skinning/rigging experience in video game production.
Stong knowledge of anatomy
Knowledge of FACS
Knowledge of Max Script and/or Python and/or MEL
Knowledge of 3dsMax and/or Maya and/or Motion Builder
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
A relevant portfolio is required.
This role is a permanent contract.
Phone screen with a recruiter
One or several interviews with the development team and the producing team.
If your application is not retained, you will receive a negative answer.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act