Build Systems Software Engineer [Unannounced Project]
Ubisoft Stockholm is a team of inspiring, innovative and bold people. While we are a studio of our own, we are also part of the Ubisoft family. We share the Ubisoft mission and philosophy of creating amazing worlds, with a keen eye for detail.
We want to be a successful lead studio within the Ubisoft family by building great games in a better way, delighting millions of players around the world. Simple enough, right? If you feel the same, why not join?
We are looking for a Build Systems Software Engineer to be part of creating our infrastructure for an ambitious and exciting unannounced project here in Stockholm, Sweden.
The goal for you as a Build Systems Software Engineer is to provide expertise in compilers and package managers to the teams working in our projects. Interesting right? You will work with multiple teams of programmers and have opportunity to be part of driving design and implementation of our infrastructure, to prototype and reiterate as needed.
We know you have amazing powers and for us it is important you get to show your magic. Setting your stage, we are creating strong autonomous teams with independent decision-making, freedom to try out new things and show why it works. For us it is important that you get to shine by being creative: to take deliberate decisions, poke holes in things when required, to navigate through known pitfalls and care for your craft by honouring your commitments.
In this role, you’ll be forming a specialist duo together with our Build and Release Specialist to excel and maintain a working infrastructure for our production teams such as c++ developers. It will be important for you to create connections across the studio, create effortless channels of communication and manage daily interaction with the users of our services such as.
You will be validating and ensuring that the pipelines are properly producing the necessary artifacts as well as build and improve processes to fit our production needs.
We would love if you...
- Have a background working in C++, with and understanding of Visual Studio based programmer workflows.
- Are used to be working in Gitlab, knowing best practices and a self-drive for continuous improvement.
- Comfortable in the ecosystem of CMake, Conan, Sharpmake, Visual Studio, Clang/GCC, on both Windows and Linux
- Are used to working in an international environment and to express yourself fluently in English.
Read more about us on our website.
So if you are interested in working on next-gen infrastructure for games? This is your chance to be part of something huge! Apply now to make it yours!
Making good games takes effort, making great games takes a different type of thinking.
Are you a game designer, artist or engineer? Cool. How about a chemist, economist or social scientist? Let’s talk. At Ubisoft Stockholm, we feel different thinking comes from many places and that good ideas, no matter where they come from, are the key to unlocking our potential.
Located in the storied Östermalm neighborhood in Stockholm Sweden, we believe thinking of new ways to solve old problems is a cornerstone of innovation and we are looking for passionate people who follow their dreams to make the world a better place.
We know there is a better way to making great games.