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Ubisoft Blue Byte

Network Programmer - [Splinter Cell VR] (f/m/d)

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Ubisoft Blue Byte
🇩🇪 Düsseldorf

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like "Anno", "Tom Clancy's Rainbow Six Siege", "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", "Ubisoft Escape Games", "The Settlers" and many more.
We are creating a brand-new team to work on [Tom Clancy's Splinter Cell VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft's great IP's, developed across multiple studios. Join us today to shape the future of VR!Job Description

We are looking for a Network Programmer (f/m/d) who is responsible for developing multiplayer core features and game services using existing online infrastructure. The development will be the foundation for the multiplayer game to allow other developers and content creators to create an amazing online experience

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Develop and maintain the game network core loop in a team.
  • Develop and connect existing online services e.g. matchmaking
  • Review code of peers and develop a solid code base
  • Manage the interchange of data between players and the server/services/game
  • Provide access to the online architecture to presentational programmers
  • Assist in the development of innovative solutions to enrich the online gaming experience of players
  • Program and optimize systems, such as game object replication and network synchronization
  • Work with precision and care on our live systems and frameworks
  • Work on identifying and improving existing systems and identify new opportunities

Qualifications

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • Strong C# skills
  • Strong Multithreading debugging skills
  • Strong Unity knowledge
  • Fluent in English, both verbally and written
  • Be a team player and a positive attitude

Plus

  • Deep understanding of game production
  • Cloud Provider & Docker experience
  • Knowledge in R-UDP implementation
  • Unity ECS
  • Strong secondary programming language (e.g. C++, Python, Java)
  • Expertise in online test framework and architecture
  • Proven leadership and coaching skills is a plus
  • Great communication skills