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Ubisoft Blue Byte

Lighting Artist - [Splinter Cell VR] (f/m/d)

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Ubisoft Blue Byte
🇩🇪 Düsseldorf

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like "Anno", "Tom Clancy's Rainbow Six Siege", "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", "Ubisoft Escape Games", "The Settlers" and many more.

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft's great IP's, developed across multiple studios. Join us today to shape the future of VR!

Job Description

Lighting artist is responsible for the creation of the lighting for specific scenes in the project. They will work with concept and art direction, environment and level design to ensure the game elements are visually cohesive and support the games design, art direction and the technical constraints of the game.

Primary Objectives:

Make a beautifully lit game including all of the games elements - environment art, characters and other in game assets.

Specific Tasks:

  • ​Deliver efficient updates to the games lighting in accordance with the games aesthetic.
  • Implement and incorporate feedback from Art Director and Leads into work.
  • Understand best practices, production pipelines and workflows.
  • Work closely with the Art Director to achieve the desired lighting and mood required for the game.
  • Produces mood boards to assist in the art direction pertinent specifically to lighting
  • Looks for and provides reference from all resource platforms to establish and reinforce relevant lighting decision making
  • Continually looks for ways to push the limits of the lighting pipeline for better results.

Qualifications

  • First and foremost an you are an artist who can take direction towards, and fully understand what looks good and why.
  • Experience in lighting games and or film
  • Experience working within a photo realistic environment.
  • Exposure to industry game engines and production pipelines;
  • Good working knowledge of Adobe Photoshop
  • Knowledge of lighting, atmospheric effects and subsequent tools.
  • Knowledge of Physically Based Rendering and Linear workflows;
  • Knowledge of colour grading and other post process effects;
  • Familiarity with data management software (such as Perforce);
  • Knowledge of workload management software/principles (e.g. Jira);
  • Knowledge of the video game industry and awareness of typical video game development processes.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written
  • Bring your enthusiasm about your craft to the team.