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Ubisoft Blue Byte

3D Programmer [Beyond Good and Evil 2] (f/m/d)

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Ubisoft Blue Byte
πŸ‡©πŸ‡ͺ Mainz

Company Description

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft's biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy's Rainbow Six Siege and the upcoming Beyond Good And Evil 2.

Job Description

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft's original cult classic. Join the crew at Ubisoft Mainz and help us create beautiful game worlds with cutting edge graphics.

As 3D Programmer you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance. Whether your expertise lies with visuals or low-level systems, you're a go-to person for information and a reference throughout our studios.

Your main responsibilities are to:

  • Write code customized to the hardware you're working with.
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations.
  • Improve existing graphical features and inspire the development of new ones.
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline.
  • Explore new hardware and deal with the interesting challenges and opportunities it poses.
  • Stay up to date on the latest tech trends and techniques + recommend our best practices.

Qualifications

What it takes to make it

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn't sustainable, it simply won't do)
  • A collaborative and innovative spirit
  • Willingness to continue learning - new technologies, engines, rendering techniques, programming languages, you name it