Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Bordeaux works with passion on the biggest AAA's and aims to offer the best gaming experiences for our players. Today, our studio counts more than 300 talents from 15 different nationalities and is working on licenses such as Assassin’s Creed, Rainbow Six, Beyond Good & Evil 2, but also on mobile games, as well as exciting technologies with Harbour team, our Ubisoft's online service group, and the Streaming team.
Here is an opportunity to join a stimulating, international, ambitious but friendly studio and work on our new, unannounced PVP Game!
As part of the animation team of the studio, you work on the character animations and are responsible for making the animations from Motion Captures or Key Frame that will be integrated into the game. Your main tasks are:
- Receive and edit captured motions by managing real-time constraints while ensuring the best possible animation quality
- Develop real-time animations in Key Frame
- Integrate your animations into an internal game engine and optimize their performance
- Animate and do Motion editing within complex animation systems
- Collaborate with the Art team to create animations that fit to the visual style of the project
- Worked on at least one delivered game titles
- Have a great working knowledge of Animation graph setups/systems
- Experienced in engine integration and animation debug
- Experienced in Motion editing and manipulating Motion Capture Data
- Have proven Animation skills (body mechanics, weight, timing, great posing and a good eye for in-game composition)
- Have a great understanding of quality vs gameplay
- Good time management skills a must
- Be autonomous and proactive
- Great communication and a passion for Games Animation
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
- Phone Interview
- Interview with our internal teams
- Final interview with the project manager
If your application is not retained, you will receive a negative answer. According to the sanitary measures related to COVID-19, all interviews will be held by visioconference and every employee can partially work from home.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act.