${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.

Animation Technical Director

${ timestamp }} · 
🇷🇴 Bucharest

At Ubisoft Bucharest, we create games that reach millions of people worldwide. We’re working with top global Ubisoft studios on projects that shape the entertainment industry. From Assassin’s Creed and Tom Clancy's Ghost Recon, to Watch Dogs, Just Dance and many others – join us in creating the next big titles in gaming.

Job Description

Your life at Ubi

You will determine, prepare, and adapt the animation tools used in production. You will also train animators on the selected tools and methods and supervise the integration of the animation into the game engine.

Your main mission:

  • Read the game design documents to determine the project’s technical animation needs;
  • Specify animation needs to the programming team;
  • Test the selected/developed engine, request improvements, verify all related documentation, and correct and\or produce new documents if necessary;
  • Develop or find the best tools (e.g.: 3DS Max, Maya, MotionBuilder, etc) and methods to improve and facilitate the work of animators;
  • Test the tools before they are deployed and ensure that they work properly throughout the production process;
  • Create, organize, and carry out training sessions so that all animation team members are able to properly use the tools and methods;
  • Produce documents on the tools, methods, training sessions, processes, and engine constraints for later reference;
  • Coordinate and act as the point of contact between the animation and programming teams;
  • Regularly communicate technical constraints and their rationales to the animation team;
  • Establish the nomenclature of all of the files created by the animators so as to structure data location and facilitate retrieval;
  • Provide constant technical support for the tools and engine to every member of the animation team;
  • Supervise the design, integration, and validation of the in-game animations and cinematics in the engine and facial animation pipeline;
  • Be the technical point of contact for all technical animation issues;
  • Be the animation point of contact for others during knowledge-sharing activities;
  • Carry out all related tasks.


The professional value you bring:

  • College Diploma in game-oriented 3D animation technique or any other equivalent training;
  • 7+ years’ experience in-game animation experience;
  • 3 years as technical director animation / integration of game animation system is a must;
  • Ability to write technical documentations;
  • Customer service oriented and a team player;
  • Experience on a minimum of 2-3 console games productions;

The personal value you bring:

  • Good organizational skills;
  • Excellent written and verbal communication;
  • Good mentoring capacity;
  • Leadership experience an asset.

Additional Information

About us

Ubisoft’s 19.000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. This ambition is very much embedded into our work here, at Ubisoft Romania, where we create games that reach millions of people worldwide. We’re working with top global Ubisoft studios on creating worlds that shape the entertainment industry - from Assassin’s Creed and Tom Clancy's Ghost Recon, to Watch Dogs, Just Dance and other exciting projects, yet to be announced. We are driven by the work we do and inspired by the fun we have while doing it!

We’re an equal opportunity employer and we believe that diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

The production team is very diverse in specialties, and this makes all the magic happen. Together, they create amazing worlds that take entertainment to the next level.