Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.
Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
On being an 3D Programmer at Ubisoft Toronto:
We are hiring a 3D Programmer (Rendering) role for a FAR CRY Project. When you’re a 3D Programmer at Ubisoft Toronto, you connect with our players on two of the most basic aspects of a AAA game: its visuals and its performance. Your great math skills, your sharp eye for visual detail, and your knowledge of GPUs allow you to write a game’s most fundamental code and deliver a stunning visual experience.
As a dependable member of a larger production team, you collaborate with colleagues from a range of disciplines who depend on you for quickly getting something that is clear and good-looking up on screen. You work well with technical artists, transforming their requirements into efficient, working code.
You have a good understanding of the physics of lighting and a working knowledge of physically based shading. You use these passions, skills, and knowledge to create performant striking work, and are eager for your colleagues’ feedback.
The daily life of a 3D Programmer at Ubisoft Toronto:
Program code customized to the hardware you are working with
Explore new hardware and deal with the interesting new challenges it poses
Meet up with artists to assess their needs and vision
Review code to improve its performance, in search of that vital extra millisecond
Read the latest relevant academic literature in order to stay at the forefront of your field
You might attend a 3D tech talk by one of your colleagues on another project or brand – or give one yourself
What it takes to make it:
An undergraduate degree in Computer Science, Computer Engineering or equivalent experience
A minimum of 5 years' experience in general programming, ideally in the video game industry, with at least 3 years in graphics programming.
Experience working on a larger graphics systems/feature in a performance critical environment. (Having shipped a AAA game is an asset)
Proficiency in C++ (understanding of C# is an asset)
Experience with HLSL/GLSL
Experience in 3D programming for console and/or PC (DX11+/OpenGL 4.3+/Vulkan)
Understanding of modern GPU rendering pipeline and how to utilize it efficiently
Understanding and experience in real-time Physically Based Rendering (lighting, BRDF’s, camera model, etc.)
Comprehensive understanding of rendering techniques used in modern AAA video-game productions
Experience developing on video-game consoles and in performance optimization for consoles, particularly console specific shader optimizations
Experience in using Mathematica to solve and optimize rendering algorithms is an asset
Understanding and experience of Monte-Carlo path tracing techniques
Drive and knowledge how to push the real-time rendering quality in video-games
Ability to technically analyze images and propose quality improvements that fall in line with PBR;
A proficiency to communicate with all disciplines, and to support and elevate the team in terms of visuals and performance
You are creative and thirsty for innovation
A hybrid, flexible work model
Six weeks of vacation
An enhanced parental leave program
Comprehensive Total Rewards Package:
Extended medical insurance
(Optional) RRSP contribution
Bonus (If Applicable)
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.