This job listing expired on Oct 8, 2020
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What You Will Do

As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with studios located in the US and the UK.

Your Main Objectives Will Be To

  • Design service APIs to power game features by working closely with Game Designers.
  • Develop scalable online macroservices in a large meshed service ecosystem
  • Program in tandem with Gameplay Developers to enable the game client
  • Take ownership of game features in the MMO architecture from inception to deployment and operation.

You Will Work In The Following Stacks

  • Communications with gRPC & Protobuf
  • Gameplay services under Node.JS with Typescript
  • High throughput services with C++ and gRPC
  • C++ Game Client (StarEngine) communications with gRPC
  • Distributed message queues (Kafka)
  • Deployment with Kubernetes, Docker, and Linkerd2

You're Savvy in

  • Communicating efficiently with people and translating technical jargon
  • Adapting to various contexts, sometimes shifting priorities
  • Managing your schedule to ensure productivity and efficiency in projects
  • Showing autonomy, being thorough and curious about new technologies
  • Getting things done, sharing good practices in backend development, contributing to implementing efficient processes

You have Accomplished

  • Relevant programming experience or Bachelor in Computer Science
  • 4 years+ of experience in backend programming
  • 2 years+ of experience in programming with Node.js and experience with TypeScript
  • Good understanding of Linux shell, git and build pipelines
  • Good understanding of real-time network communication through gRPC, WebSocket
  • Knowledge of Event-Sourcing and Domain-Driven Design (DDD)
  • Experience with C/C++
  • Experience with Docker and Kubernetes; an asset
  • Experience working in a video game studio, an asset

You're Eager to Take On

  • Build macroservices in a polyglot environment
  • Be part of a fast-iterating development environment
  • Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively
  • Mentor other developers on technologies you have learned to master
  • Designing innovative online services by focusing on fault-tolerance, scalability & security
  • Understanding the game features in order to provide clean, well defined, and documented service APIs
  • Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem
  • Providing tools and applications to enable LiveOps teams to manage the game.
  • Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the game's backend

Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.