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What you will do

As a member of the Online Services team of Cloud Imperium Games' video game Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with studios located in the US and the UK.

Your main objectives will be to:

  • Design service APIs to power game features by working closely with Game Designers
  • Develop scalable online microservices in a large meshed service ecosystem
  • Program in tandem with Gameplay Developers to enable the game client
  • Take ownership of game features in the MMO architecture from inception to deployment and operation

You will work in the following stacks:

  • Communications with gRPC & Protobuf
  • Gameplay services under Node.JS with Typescript
  • High throughput services with C++ and gRPC
  • C++ Game Client (StarEngine) communications with gRPC
  • Distributed message queues (Kafka)
  • Deployment with Kubernetes, Docker, and Linkerd2

You’re Savvy in

  • Communicating efficiently with people and translating technical jargon
  • Adapting to various contexts, sometimes shifting priorities
  • Managing your schedule to ensure productivity and efficiency in projects
  • Showing autonomy, being thorough and curious about new technologies
  • Getting things done, sharing good practices in backend development, contributing to implementing efficient processes

You have Accomplished

  • Relevant programming experience or Bachelor in Computer Science
  • 4 years+ of experience in backend programming
  • 2 years+ of experience in programming with Node.js and experience with TypeScript
  • Good understanding of Linux shell, git and build pipelines
  • Good understanding of real-time network communication through gRPC, WebSocket
  • Knowledge of Event-Sourcing and Domain-Driven Design (DDD)
  • Experience with C/C++
  • Experience with Docker and Kubernetes; an asset
  • Experience working in a video game studio, an asset

You’re Eager to Take On

  • Building microservices in a polyglot environment. Our team is spread over different countries!
  • Being part of a fast-iterating development environment
  • Estimating the effort to perform specific tasks, committing to delivery deadlines and helping the team set and respect production timeline collectively
  • Mentoring other developers on technologies you have learned to master
  • Designing innovative online services by focusing on fault-tolerance, scalability & security
  • Understanding the game features in order to provide clean, well defined, and documented service APIs
  • Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem
  • Providing tools and applications to enable LiveOps teams to manage the game.
  • Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the game’s backend

At Turbulent, balance between professional and private life is essential

We have several policies in place for this purpose:

  • 100% remote allowed
  • Flexible hours offered
  • Reduced hours - from 32 hours to 40 hours per week - possible
  • Paid overtime
  • 3 to 4 weeks of vacation depending on seniority, plus 3 additional days at Christmas
  • Competitive group insurance, retirement plan contribution and telemedicine programs available

We are proactive in keeping our policies up to date!

Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.