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What you will do

As a member of the Turbulent Online Services team working on Cloud Imperium Games' video game Star Citizen, you will be responsible for building brand new features for the game, such as backend services and related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online - Timezone GMT-4 - alongside Cloud Imperium Games’ studios. A unique opportunity to contribute to the largest AAA space sim game ever!

You’re Savvy in

  • Communicating efficiently with people and translating technical jargon
  • Adapting to various contexts, sometimes shifting priorities
  • Managing your schedule to ensure productivity and efficiency in projects
  • Showing autonomy, being thorough and curious about new technologies
  • Getting things done, sharing good practices in backend development, contributing to implementing efficient processes
  • Working well in a cooperative environment
  • Showing a passion for developing and playing video games

You have Accomplished

  • 4 years+ of experience in backend programming
  • Experience working in the game industry for at least 1.5 years on a AAA PC or console title using C++. You have strong C++ programming skills.
  • Experience programming game features and systems
  • Strong multi-threaded programming skills
  • Good understanding of development in CryEngine/Lumberyard
  • One or more shipped PC products; an asset
  • Online game or MMO development experience, including interfacing with backend server code; an asset

You Are Eager to Take On

  • Collaborating with team members to develop various gameplay systems for the intergalactic game Star Citizen
  • Designing and implementing well-engineered, reliable, maintainable, and bug-free code
  • Developing and testing code, fixing bugs as well as profiling and optimize code as directed
  • Communicating with other team members, internal customers and external stakeholders to determine requirements
  • Identifying technical obstacles and generating solutions to overcome identified risks
  • Documenting and participating to peer review of technical designs with other software engineers
  • Working with the QA team in order to provide the information needed to fully test developed code
  • Providing support to internal customers for developed software
  • Keeping up to date on state-of-the-art software engineering methods, practices and technologies
  • Mentoring other software engineers as needed to increase their abilities and productivity

At Turbulent, balance between professional and private life is essential

We have several policies in place for this purpose:

  • 100% remote allowed
  • Flexible hours offered
  • Reduced hours - from 32 hours to 40 hours per week - possible
  • Paid overtime
  • 3 to 4 weeks of vacation depending on seniority, plus 3 additional days at Christmas
  • Competitive group insurance, retirement plan contribution and telemedicine programs available

We are proactive in keeping our policies up to date!

Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.