This job listing expired on Jul 24, 2020
We are passionate gamers who are honest, humble, hard-working and are looking for someone who shares our values and desire to create quality experiences.
Responsibilities:
- Work as a team with Level Designers to follow the game’s vision
- Find visual and descriptive references
- Integrate and build assets into the game engine to set and dress a polished scene
- Ensure integrated work is aligned with the artistic direction and makes sense gameplay-wise
- Find balance between artistic aspects and technical constraints
- Set up placeholders and submit modeling and texturing requests to artists
- Overseeing the debug process for all levels
- Creating documents describing the levels including a listing of their objects, environment, etc
- Carry out all other related tasks
Requirements
- A minimum of 4 years experience in a Level Artist role for the game industry
- Shipped at least one outstanding game as a Level Artist
- Strong Experience with Unreal 4
- Excellent knowledge of Maya, Substance painter and designer
- Proficiency with ZBrush is an asset
- Self-motivation and initiative
- Highly creative and independent thinker
- Comfortable in communication with both art and programming teams with a strong problem-solving attitude
- Excellent ability to write clear and concise documentation
Nice to have:
- Traditional art background
- A strong passion for the world of DnD
This position is offered temporarily as a work from home role.
Tuque Games commits to offer equal working chances to every individual, without regards based on the following: age, sex, sexual orientation, physical disability, race, religion, citizenship, native country or any other possible particularities. We sincerely believe in a respectful and open-minded work environment, in which everyone can fully contribute to the organization's development.