This job listing expired on May 20, 2021
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Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra the wildly popular Killing Floor series, and now the single player RPG, Maneater. Tripwire has solidified its spot as one of the brightest rising stars in the games industry.

At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We're located in Roswell, GA just north of Atlanta; where cost of living is relatively low, and opportunities are high. So, if you're looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive.

  • Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site.

Responsibilities:

  • Work with engineers and artists to analyze and refactor content for performance
  • Prototype and develop efficient and creative solutions in an existing content base
  • Develop tools and workflow improvements
  • Mentor artists on best practices
  • Mediate/Guide overall visual quality and performance across all platforms
  • Provide Detailed Performance Reports of internal projects across all platforms
  • All other duties as assigned

Ideal Candidate:

  • Strong communication and proven ability to work with others to develop and iterate on features
  • Experience with various software packages such as 3DsMax, Maya, Photoshop, Zbrush, Substance, Houdini
  • Demonstrated ability to provide support, training, and documentation for art teams
  • Scripting or shader programming experience is a plus
  • Proficient with node-based material editor, such as UE4's
  • Experience with PIX or other GPU capture tools
  • Cross-platform development experience (XB1/PS4 preferred)
  • Experience working with and gathering spreadsheets, data sets and charts to analyze data to drive profile-based action
  • Experience in Unreal Engine 4

Benefits:

  • Profit Share
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 30 days of PTO
  • 16 paid Holidays
  • Short Term Disability & Long Term Disability
  • 401k Match
  • Flexible Spending Account
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days