This job listing expired on Feb 19, 2021
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Job Description

As a Visual Effects Intern you will work alongside the best and the brightest artists to learn different aspects of a VFX artist’s responsibilities in a game production studio environment. You’ll engage in creating real-time VFX assets with the opportunistic goal of having your work featured in Treyarch’s next Call of Duty game. This position requires an individual with great artistic sensibilities, robust technical skills, and a strong work ethic. The individual must be passionate about learning what it takes to be a successful Visual Effects Artist in the video game industry.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Recreate natural phenomena such as fire, smoke, explosions, dust, water, and weather systems using a proprietary Treyarch toolset
  • Set dress gameplay spaces with ambient atmospheric effects and produce stunning scripted effects for high-impact game moments
  • Learn different aspects of a visual effects artist’s responsibilities in a game production studio environment.
  • Create textures for use in particle effects using Nuke and other 2D/3D applications
  • Engage in a self-driven project that demonstrates what you have learned while at Treyarch

Job Requirements

Minimum Requirements:

  • Portfolio or demo reel showcasing your work
  • Possess drive and flexibility to quickly learn new pipelines and toolsets
  • Must have a good understanding of the principles of animation and composition
  • Ability to work in a real time 3D particle editor/3D package
  • Good skills using image editing software such as Nuke, After Effects, or Photoshop
  • Good verbal and written communication skills when collaborating with others
  • Desire to pursue career in real-time VFX for video games

Pluses:

  • Previous VFX experience
  • Examples of real-time/rendered particle VFX work
  • Experience with a video game editor(s), such as Unreal, Radiant, and/or Unity
  • Understanding of rendering/compositing concepts
  • Adobe After Effects or Nuke experience
  • Experience with Fume FX, Houdini, Thinking Particles, Maya fluids and rigid body dynamics

About Treyarch

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III and the studio’s most recent release, Call of Duty®: Black Ops 4, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision.