Treyarch is looking for a Senior UI Artist to join our team! In this role you will be responsible for iterating on concepts, delivering high fidelity comps, and bringing visual designs to life in engine. Your deep understanding of user interface, visual design, and technical implementation will foster effortless collaboration across multiple disciplines to achieve success as a team.
You'll have extensive experience with interactive media, an expert grasp of art and design principles and a passion for innovation. As a senior member of the team, you will help inspire fellow team members, take point on major features and ensure our tools support our workflow needs.
What you'll do...
Create everything from sketches to high fidelity visual comps for game features, HUD and iconography.
Generate UI assets and work with UI Engineers and Designers to implement in engine.
Work with UI Leadership to achieve desired visual direction and ensure consistency on each project.
Collaborate with a variety of disciplines including art, design, engineering, audio, and production.
Mentor and guide junior team members.
Advocate and provide solutions for tool, pipeline and workflow improvements.
To succeed you should have…
4+ years' experience working in interactive media with a focus on user interface design.
Game industry experience on at least 1 commercially shipped title.
Strong knowledge and experience with visual design, motion design, typography, and iconography.
High proficiency in Photoshop, Illustrator, XD, Figma or other industry standard design tools.
Good communication, interpersonal, organizational and time management capabilities.
Solid understanding of user experience principles.
Strong problem-solving, analytical, strategic, and troubleshooting skills.
Passion for Games.
College degree in Media/Interactive Design, Graphic Design, Illustration or Industrial Design.
We’d love it if you also have…
Experience working in a related field, such as advertising, motion graphics, web design, information architecture, illustration or industrial design.
Technical proficiency in scripting, shaders or implementation.
Motion graphics experience.
Experience designing with accessibility in mind.
Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.
At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.
Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.
These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.