This job listing expired on Feb 12, 2021
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JOB TITLE:

FX Animation Internship - Treyarch

REQUISITION ID:

R003760

JOB DESCRIPTION:

Job Title: Art Intern (FX Animation)

Reporting To: Lead Artist

Department: Art

Location: Santa Monica, CA

Your Mission

As an FX Animation Intern you will help bring life and movement to our levels. This can be anything from a huge destruction sequence, to a flag blowing in a subtle breeze. You will work with the Build and Design teams to identify such objects and opportunities, and then proceed with the rigging, animating, and implementation of these assets. We want our levels to have a life of their own, to feel lived in, and to feel endlessly discoverable, like there’s always something new to look at! No two days are the same, and thus requires a generalist skillset.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Create destruction sequences by using Maya and other simulation software
  • Animate cloth objects like flags and tarps
  • Animate mechanical props like appliances and vehicles
  • Animate living objects like animals or foliage
  • Create physics and destructible props that react to bullets and explosions

Player Profile

Minimum Requirements:

  • Graduating Seniors preferred.
  • Maya competency in the following areas:
    • Game quality hard surface modeling
    • UVing (basic understanding of how to lay out UV’s in the UV Editor)
    • Animation (basic understanding of hand keying and using the Graph Editor)
    • Rigging (basic skeleton creation and skinning)
  • Soft Skills
    • Solid communication skills: someone who can clearly communicate between multiple departments.
    • Displays a generalist mentality: someone who enjoys and is competent with many aspects of development.

Extra Points:

  • Familiarity with Maya nCloth and nHair
  • Familiarity with Maya IK and constraints
  • Familiarity with Pull Down It
  • Familiarity with Photoshop
  • Familiarity with Houdini

About Treyarch

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III and the studio’s most recent release, Call of Duty®: Black Ops 4, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.