We are tinyBuild — an American company with offices in Europe; we are developing and publishing indie and AA games for PC and consoles. In 11 years, more than 60 projects have been released, ranging from large-scale Action-RPG to experimental simulators.
You might have played games like Hello Neighbor, Potion Craft, Pathologic 2, SpeedRunners, Graveyard Keeper, No Time To Explain, and others.
We are is looking for a full-time Release Manager based in a central-European time zone or close. As a Release Management, you will be responsible for preparing a game, from creating a product to a successful launch. Work implies strong communication with multiple internal and external stakeholders to ensure the timely releases of our titles for console platforms.
We expect you to be an avid gamer, highly knowledgeable in the field of release management, and passionate about the idea of being a key link in our value chain aimed at releasing great games.
This is a hybrid position, meaning you can either work remotely or relocate to one of our offices in Europe (in the Netherlands, Serbia, or Latvia).
Act as an expert in submission processes for first-party platforms.
Preparing releases on a backend (platform portal) starting from creating a product to certification and launch (Nintendo, Xbox, Playstation)
Maintaining key dates, checklists, and internal guidelines
Working closely with the multiple dev teams, production, QA, and Live Ops teams, providing clear communication between all departments and target platforms
Providing weekly reports
Work with production to determine and set release dates, age ratings (mostly digital), regions, price points, languages, and assets
Help developers to understand platform rules, navigate them, and help to solve issues or request exceptions
2+ years experience as a Release Manager with understanding specifics of current and last generation
Shipped at least 1 game as a Release Manager
Able to manage multiple projects simultaneously, prioritize tasks and work on tight deadlines.
Comfortable working independently without micromanagement
Detail-oriented with very strong organizational skills
Excellent communication and interpersonal skills
Fluent English (written and spoken)
Some experience with PC, Mobile, or VR backends and submissions is a plus.
Nice to have
(Please note that these skills are not required to apply for the position)
Project management experience
Game development experience
Work with PC and console projects;
Professional development courses, game dev conferences, and other events;
Flexible work schedule;
Possibility to work remotely / if desired, relocation to Hilversum, the Netherlands. The company covers relocation costs;
Unlimited paid vacation and paid sick leave;
Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;
Corporate English classes;