This job listing expired on Jun 17, 2020
Position Duties
We are looking for a technical animator for the development of our new game.
The technical animator will work closely with our 3D Artists, Animators and Engineers, helping to develop and implement state-of-the art animations into Unreal Engine.
What you will do
- Creating custom rigs for human characters and cool creatures
- Creating automated rigs
- Rigging/skinning
- Work with animation graphs in Unreal
- Assist character artists with skinning and rigging, including setups for facial animation
- Work with motion capture (capture, cleanup, implementation)
Candidate Profile
Specific Requirements
- Games industry experience, having shipped title(s)
- Must have experience with animation pipelines, processes and creating complex animation systems (animation graphs, state machines)
- Must have at least one full project cycle working as a Technical Animator
- Professional use of 3Ds Max animation tools
- Scripting skills (MEL / Python / MAXScript etc.)
- Can communicate in English (both written and spoken)
- Should be able to work independently but values working in a mature team environment
Other Skills
- Proactive with strong troubleshooting and problem solving skills
- Experience with Unreal engine is a definite plus
- Fundamental animation skills
- Adaptability, flexibility, open mind
- Open to constructive criticism
Provide
- Resume - motivation letter - web site - references... (if relevant)