${ alert.message }}
${ alert.message }}
Share Job
Copy the link below to share this job.
The New York Times

QA Engineer, Games

${ timestamp }} · 
The New York Times
πŸ‡ΊπŸ‡Έ New York City, NY

Job Description

The New York Times is looking for a QA Engineer to join the Games team. In this role, you’ll report to the Engineering Manager, Games and join a cross-functional team of engineers, designers, and product managers to help people discover and enjoy The New York Time’s suite of unique and wonderful games. This is a great opportunity for someone early on in their career to join a growing team and be part of an engineering organization that values transparency and openness, diversity, learning, community, and continuous improvement.

Don't hesitate if you don't hit everything in this job description. If you’re a good human with related experience, we want to hear from you!

You’ll be an ideal candidate if you:

  • Are early in your career, and excited to embrace new challenges, learn from your mistakes, and always be learning
  • Learn quickly and make steady progress
  • Have knowledge of Agile development processes, and how QA can help speed up delivery
  • Communicate assumptions and clarify tasks up front to minimize the need for rework
  • Are excited about games, the Games team, and The New York Times

Your day-to-day would include:

  • Creating clear and concise test plans by collaborating directly with developers, designers, and product managers
  • Running tests in our games, complex web applications, and iOS and Android apps
  • Filing detailed bug reports and pairing with developers to pin down complex problems
  • Exploratory testing to creatively try to break our apps before our users do

About Games

New York Times Games helps people bring fun, intelligent and rewarding play into their daily lives through an ever-expanding slate of original games, classic puzzles and the iconic New York Times Crossword. The Games team is a subscription-first business that focuses on building through user-centered design. We work in tightly knit groups that include representatives from product and project management, development and design. Through iteration, testing, empathetic research and experimentation, our products constantly evolve, and we strive to provide an extraordinary experience for everyone who interacts with our games.

The New York Times is committed to a diverse and inclusive workforce, one that reflects the varied global community we serve. Our journalism and the products we build in the service of that journalism greatly benefit from a range of perspectives, which can only come from diversity of all types, across our ranks, at all levels of the organization. Achieving true diversity and inclusion is the right thing to do. It is also the smart thing for our business. So we strongly encourage women, veterans, people with disabilities, people of color and gender nonconforming candidates to apply.

The New York Times Company is an Equal Opportunity Employer and does not discriminate on the basis of an individual's sex, age, race, color, creed, national origin, alienage, religion, marital status, pregnancy, sexual orientation or affectional preference, gender identity and expression, disability, genetic trait or predisposition, carrier status, citizenship, veteran or military status and other personal characteristics protected by law. All applications will receive consideration for employment without regard to legally protected characteristics. The New York Times Company will consider qualified applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local "Fair Chance" laws.