This job listing expired on Apr 5, 2022
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The Chinese Room has established a reputation as one of the most creative and exciting studios in the UK. We’re proud to be internationally recognised as pioneers of storytelling with a flair for creating atmospheric, rich and imaginative games.

As a Sumo Digital studio, The Chinese Room is built on passion, on finding amazing people and letting them shine. It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!

The Chinese Room is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to women, BAME, older people and those from working-class backgrounds.

The role @ The Chinese Room

The Chinese Room is looking for a UI Artist to come and join the team in Brighton on a fixed term basis! This person will create engaging and functional 2D and 3D graphics, including menu screens, HUD, and all additional user interface graphics.

Ideally, the role would be home-based with a hotdesk available in the Brighton studio as required.

Within this role you will:

  • Work with the lead artist to develop, explore and style the games user interface and develop icons, buttons, frames and panels etc.
  • Create user interface concepts and motion graphics to demonstrate transitions and interactions as well as execute them within the game engine.
  • Explore and assemble visual material to define and improve the visual style of the game.
  • Solve problems effectively and creatively with an ability to scale quality when time or deadlines require it.
  • Collaborate closely with UX designer to iterate and consider the gameplay implications of the design and the overall player experience.
  • Detach yourself from personal tastes to approach and problem solve from the players perspective.
  • Always thinking about how we can be better.

We need you to have:

  • Diverse UI style portfolio from casual friendly games through to mature titles. (Experience in the Adobe graphics suite essential)
  • Great illustration skills to develop the UI from freehand sketch to accurate vectors.
  • Clear consideration of colour theory, shape, scale, form, silhouette.
  • Basic understanding of 3D packages and using them as part of a concept workflow.
  • Can do attitude with confidence in your ability to work to a design spec / brief whilst able to use your own intuition to fill in the gaps.
  • Fastidious attention to detail in order to push the visual and technical barriers further.
  • Knowledge of game engine UI systems such as UGUI as bonus.
  • An open approach to collaboration and feedback from others.
  • Excellent communication skills never afraid to ask questions.

Our titles include the ground-breaking Dear Esther (2012), cult horror Amnesia: A Machine for Pigs (2013), the VR fairy-tale So Let Us Melt (2017) the open-world adventure Everybody’s Gone to the Rapture (2015), a PlayStation 4 exclusive that won major awards across the world, and the multi award-winning Little Orpheus (2020). This included an amazing 10 BAFTA nominations and 3 BAFTA wins.

We bring our passion and commitment to creating exciting original games to a network of studios renowned for quality and expertise. Being part of the Sumo team enables us to expand and grow in ambition and confidence, taking our reputation for storytelling into new genres. Our most recently announced game, Little Orpheus, is an Apple Arcade exclusive and we’re working on other unannounced ‘AAA’ titles that will further establish our award-winning style and reputation.

We offer a superb benefits package including generous holidays and flexi-time. We care about our people, with an emphasis on the work/life balance and out of office events such as our legendary Sumo ‘Big Day Out’, plus epic Christmas parties and much more! Our regular studio Game Jams are a highlight - winning concepts can go on to commercial release, so far including Snake Pass and the upcoming Spyder for Apple Arcade.

The Chinese Room is located in Brighton in the south of England, home to an amazingly vibrant game development scene and a cultural hotspot with fantastic food, arts, music, shopping and sports. The studio is in the city centre, near the beach, and close to the South Downs National Park. Gatwick Airport is only half an hour away from train, and you can be in central London in just over an hour. It’s an easy place to love!

Our environment is relaxed, friendly and built upon the basis of every team member having the opportunity to shine and have a realisable input into the games we create. We’re in the amazing position of building a brand-new team, and creating a studio culture that’s all about passion, respect, diversity, fun and togetherness. We’re looking for people that love what they do and love to share their enthusiasm with each other.