This job listing expired on Feb 6, 2021
Introduction
Technical Animator required full-time for Toronto video game studio.
Company
We are a brand new studio working with a renowned publisher on a new IP. Our office is located in the west end of Toronto and we offer competitive salaries, flexible hours, health benefits, unlimited PTO, a relaxed atmosphere and spectacular cookies.
Position
We're looking for a Technical Animator to collaborate with us in the delivery of a first-person action adventure video game.
Responsibilities
- Work closely with team members to define, create and maintain the animation pipeline
- An understanding of animation techniques, pipelines and processes
- Able to create animation systems (animation graphs, state machines) as well as implementing and working with interactive moments and props
- Work closely with techs, animators and artists to create animator-friendly rigs, tools and scripts
- Design and implement processes that support and improve all applicable areas of the animation pipeline
- Work with the art director to create tools to support stylized animation
- Experience working with motion capture (capture, cleanup, implementation)
Required Skills
- A portfolio that demonstrates the ability to create animator-friendly rigs
- Experience building tools that support animation in DCC software (Maya, Motionbuilder) and in game engines
- Excellent troubleshooting, problem-solving, creativity and organizational skills
- 5+ years of experience in a technical position. Must have shipped at least one title.
- Proficient with standard industry tools like Unreal Engine 4, 3ds Max, Maya.
- Motivated self starter who can execute with limited supervision
Bonuses
- Experience with stylized animation
- Ability to write scripts and code