This job listing expired on Jun 24, 2022
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That’s No Moon Entertainment is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. Based in Los Angeles and San Diego, That’s No Moon Entertainment is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for a Gameplay Animator with a passion for creating incredible animations for a AAA title. The animation will be of the highest quality and in-game functionality. The Gameplay Animator will collaborate with other departments and key roles such as the Senior Animator, Design, Motion Edit, Tech Art and Stage. This role will support gameplay mechanics and contribute the unified goal of crafting animations that are functional, responsive, fluid and will tie into cinematics and story.

Responsibilities:

  • Create and integrate AAA quality gameplay animations that reflect the game design goals and mechanics
  • Use motion capture effectively and hand-key appropriately
  • Work closely with the Lead or Senior Animator, engineering and design to support animation systems such as motion matching
  • Collaborate with the animation team to make sure cinematics and gameplay are cohesive
  • Work at the highest level, technically and aesthetically
  • Be proactive, assist with troubleshooting animation workflow, rigging and pipeline issues
  • Effectively connect with animators, engineers and design, to give and accept feedback
  • Exercise standard methodologies in animation

Requirements & Skills:

  • Proven experience working with motion capture data and hand-key animation in the game industry
  • Ability to work in all aspects of animation including biped, quadruped and vehicles
  • Demo reel showing a solid understanding of animation principles, while including gameplay
  • Experience in specific gameplay animation editing including blending, cycles and layering
  • Working knowledge of Maya
  • Knowledge and ability to integrate gameplay animation in engine
  • A passion for making games and the enthusiasm to make the best
  • Strong problem-solving and interpersonal skills

Qualities:

  • Flexibility in switching tasks to accommodate production priorities
  • Ability to appreciate other department's perspectives
  • Maintain integrity and confidence while working in a fast-paced environment
  • Approachable and respected member of the team
  • Team oriented with a desire to assist other animators
  • Promote inclusivity, diversity and fairness Practice patience and be open to giving and receiving feedback

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.