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Multiplayer Feel Engineer

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πŸ‡ΊπŸ‡Έ Santa Monica, CA

The award-winning team behind Sky, Journey, flOw, and Flower are looking to expand their team with a Multiplayer Feel Engineer. The position will include working on new social mechanics to provide a unique new multiplayer experience.

This role is a blend between multiplayer gameplay design and engineering. Candidates should have a strong intuition and desire to develop real-time social interaction systems promoting inclusive and comforting multiplayer dynamics.

An example long-term task for this person might be: identifying a minimal set of mechanics that may encourage positive interactions or feelings between players, or discourage negative or undesirable interactions. They would then conceptualize a minimalist potential solution or improvement, implement, test, and iterate on it.

This role requires a candidate who:

  • Has multiplayer gameplay system design experience
  • Has a passion for minimalist design
  • Is proficient in quickly prototyping 3D gameplay
  • Has 3+ years experience working in C++
  • Has implemented a system which requires a thorough understanding of the trade-offs between reliable and unreliable real-time game traffic
  • Has 2+ years of experience developing networked systems for a released multiplayer game

You will be more likely to enjoy this job if you:

  • Are passionate about solving interesting engineering problems which result in new ways for people to make meaningful connections
  • Have experience working on a live product
  • Seek adventure and uncertainty in exploring experimental and risky game concepts
  • Believe in the practice of rapid prototyping and relentless iteration
  • Have a desire to create meaningful, enriching experiences that touch and inspire players

We look forward to meeting you!