This job listing expired on Mar 20, 2021
Senior / Principal Combat Designer (AAA, Open World)
Responsibilities
Lightspeed LA is looking for a highly creative and technical Combat Designer who has a passion for building AAA open world games. This role is responsible for driving core combat systems for the player and enemy AI. As a Senior Combat Designer, you will collaborate with Art, Design, and Tech to bring cutting edge AAA combat experiences to life.
Required Skills:
- 5+ years of experience in gameplay design, including senior or lead experience
- Extensive experience building combat systems for player characters and / or enemies
- Establish core combat functionality and pipeline with designers, engineers, and animators
- Drive the vision, prototyping, implementation, and fine tuning of combat systems from concept to completion including controls, balance, animation implementation and tuning, environmental interaction, sound effects, and visual effects
- Proven ability to implement and troubleshoot complex character logic through scripting
- Design compelling AI archetypes, gameplay scenarios, and encounters that cover a dynamic range of intensity and complexity
- Strong written and verbal communication skills with the ability to convey difficult and abstract concepts to all disciplines
- Collaborate with others to establish and maintain high quality design practices and metrics
- Partner closely with other disciplines to ensure that combat systems complement narrative, art, technical and design decisions
Preferred Qualifications
- Strong technical knowledge of scripting languages or code is preferred
- Possess an extensive knowledge of competing products, a deep understanding of the complex overlap between combat and open world gameplay systems and an expert grasp of combat timing and feel.
- Experience with modern game engines and visual scripting (Unreal, Unity, etc.)
- A passion for mentoring designers and leading by example
- Shipped at least one AAA title from inception to finish