Your daily tasks:

  • creating detailed plans for quest playthroughs (e.g. flowcharts) and implementing them in the game in co–operation with other departments (Level Design, Level Art, Animation, Audio, etc.),
  • ensuring the quality of player experience,
  • designing detailed descriptions of characters and the game world,
  • working iteratively with the Narration team (the whole team creates, develops, and provides feedback for all ideas),
  • following trends in the industry and being up–to–date with innovative solutions allowing to achieve project goals in terms of narration.

You meet our expectations if you have:

  • minimum three years of experience at a similar position in the gaming industry,
  • experience in creating narration for games (working on narration at least in one project), including the knowledge of any editor used for creating games,
  • very good knowledge of the video game industry,
  • familiarity with the difference between the narrative and the gameplay layer in open world action RPG games,
  • vary good communication skills,
  • ability to create many diverse ideas (we're not concentrating on polishing ideas for months, but on generating the most interesting ones in, e.g. a week),
  • positive attitude to feedback,
  • very good command of English.

Nice to have:

  • knowledge of the basics of scripting for narrative use (e.g. using global variables in Twine or basic managing of Blueprints in the Unreal Engine).