This job listing expired on Jan 7, 2022
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Your daily tasks:

  • comprehensive testing of 3D assets created in the Characters and Weapons team and by external partners incl.:
    • checking technical requirements (PBR, polycount, naming convention, etc.)
    • ensuring that the assets are correctly organized in our engine and are added to the game as designed
    • testing the visuals, animations and interactions of the assets with the game world from player's perspective
  • bug handling and supporting team members' work with the bug tracker (Jira) and assisting them with debugging or ad hoc testing,
  • implementing minor fixes,
  • maintaining test cases for 3D assets,
  • ensuring the information flow and proper test coverage in overlapping areas and raising potential risks to the Producer and QA and Art Leads,
  • organizing game playing session with the team (once every two weeks) and preparing the summary of it,
  • exploratory tests of Quests and Open World with a focus on characters and used presets.

You meet our expectations if you have:

  • a minimum 3 years of experience in testing video games, preferably AAA,
  • experience in testing 3D assets,
  • knowledge of 3D modelling software and understanding the 3D asset production pipeline,
  • ability to analyze and process data,
  • thoroughness, proactivity and focus on completing all objectives,
  • excellent communication skills,
  • very good knowledge of the gaming industry (and actively playing games),
  • good command of English.