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Senior Game Designer

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πŸ‡΅πŸ‡± Warsaw

Your daily tasks:

  • designing game mechanics that answer the needs of the director's vision,
  • designing AI behaviors and encounters,
  • creating clear and consistent design documentation (keeping it up to date),
  • taking ownership over a strike team(establish steps and goals that are aligned with the game vision),
  • taking ownership of game design and makes a plan for how they should be used in game and works closely with Programming, Animation, Modeling and Level Design departments,
  • mentoring and challenge game designers in order to develop their creative and technical skill sets,
  • supporting the Lead Game Designer to help positively influence the team around a vision for the project,
  • creating an environment which allows for open dialogue and encourages new creative ideas (align team ideas to the game vision).

You meet our expectations if you have:

  • 7+ years of experience in the design of gameplay systems with at least 1 shipped AAA FPP title as a Designer,
  • true passion for video games, knowledge of latest titles and current trends in the industry, especially in relation to FPP games,
  • knowledge of various visual scripting tools / languages,
  • excellent communication skills; both written and verbal,
  • proactive, supportive attitude and you are flexible.