This job listing expired on Oct 6, 2022
Your daily tasks:
- designing game mechanics that answer the needs of the director's vision,
- designing AI behaviors and encounters,
- creating clear and consistent design documentation (keeping it up to date),
- taking ownership over a strike team(establish steps and goals that are aligned with the game vision),
- taking ownership of game design and makes a plan for how they should be used in game and works closely with Programming, Animation, Modeling and Level Design departments,
- mentoring and challenge game designers in order to develop their creative and technical skill sets,
- supporting the Lead Game Designer to help positively influence the team around a vision for the project,
- creating an environment which allows for open dialogue and encourages new creative ideas (align team ideas to the game vision).
You meet our expectations if you have:
- 7+ years of experience in the design of gameplay systems with at least 1 shipped AAA FPP title as a Designer,
- true passion for video games, knowledge of latest titles and current trends in the industry, especially in relation to FPP games,
- knowledge of various visual scripting tools / languages,
- excellent communication skills; both written and verbal,
- proactive, supportive attitude and you are flexible.