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Are you looking for a new and exciting experience?

Would you like to collaborate with a friendly and passionate team?

Do you want to be part of a team that cares about games, but also cares about work-life balance?

If so, we want to hear from you!

Your daily tasks:

  • owning areas of the game and delivering them to a high quality,
  • designing combat mechanics and open world encounters that answer the needs of the director's vision,
  • leading feature development as a strike team owner (and establishing goals that are aligned with the game vision),
  • writing clear and consistent design documents for game mechanics and systems, and then tuning them to be as fun and satisfying as possible,
  • working closely with Programming, Animation, Modeling and Level Design departments,
  • creating an environment which allows for open dialogue and encourages new creative ideas.

You meet our expectations if you have:

  • experience in shipping AAA titles as part of the development team - ideally with at least one shipped First Person Perspective game,
  • 6+ years of experience as a game designer,
  • experience in designing FPP combat mechanics,
  • knowledge of various visual scripting tools / languages,
  • positive attitude and a proactive approach,
  • good command of English - we work entirely in English,
  • true passion for video games, knowledge of latest titles and current trends in the industry, especially in relation to Open World, FPP games.
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