Your daily tasks:
creating and maintaining a network engine responsible for matchmaking and management of network packets,
integrating the game with various online services such as matchmaking, friends management and statistics tracking,
supporting the synchronization of gameplay state and mechanics between players in multiplayer sessions to enable a shared gameplay experience.
You meet our expectations if you have:
proficiency in C++ programming supported by practical experience,
knowledge of p2p and client-server architecture,
good team communication and collaboration skills,
good command of English,
passion for games and their creation.
Nice to have:
experience with online services solutions (PSN, Xbox Live, Steam, EOS, PlayFab),
fundamental knowledge of TCP/IP stack and low-level network APIs,
experience debugging and optimising network systems for optimal latency and bandwidth utilisation.