This job listing expired on Dec 1, 2022
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As a Material Artist, you will be responsible for creating high-quality materials for our Games. You will work closely with the Tech Art, Lead and Art Directors. Your duties will consist of preparing and overseeing our in-house material library as well providing support for members of the Art team in areas related to material and textures creation.

Your daily tasks:

  • creating high-quality textures/materials using tools, such as Substance Designer / Painter, ZBrush & Photoshop.
  • collaborating with Tech Art to develop advanced shaders and material art pipelines
  • working closely with Environment 3D artists and Level artists to create efficient, tileable textures and smart materials in Substance
  • building and maintaining a high-quality PBR material library
  • working closely with the Art Director and Lead to achieve a consistent look for the visuals
  • creating documentation supporting techniques and processes.
  • mentoring and guiding fellow artists as well as growing together as a team

You meet our expectations of you have:

  • a portfolio of realistic, high-quality, game-ready materials/textures
  • a minimum of 3+ years of experience in creating as Texture Artist or Environment Artist in AAA game development with at least one AAA title connected to your name
  • expert skills in Substance Designer/Painter, Zbrush & Photoshop
  • strong understanding of PBR rendering and the interaction between materials and lighting.
  • great understanding of next-gen asset creation workflow
  • deep understanding of art fundamentals and design, a keen eye for composition, shape, colour and detail
  • experience with photogrammetric asset creation workflow
  • experience with 3D packages such as 3DsMax or Blender
  • great communication skills & a team-player attitude
  • fluent in English, both verbally and in writing

Nice to have:

  • Great knowledge of the gaming industry
  • Passionate about creating Materials
  • Experience in developing Open World games