This job listing expired on Dec 25, 2020
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As a Level Designer you will be responsible forcreating attractive gameplay and an engaging story for the player to experience.

Your Daily Tasks

  • Designing, building locations, scripting, iterating and optimizing levels / quests in the open world game,
  • Co–creating and then forging assumptions and the project vision into a playable environment which the player moves around in,
  • Cose co–operation with a group of specialists from different fields – art, programming, design, audio, animation, etc.

You Meet Our Expectations If You

  • Have experience in creating games as a Level Designer
  • Are able to design and create a game environment that is engaging and understandable to the player, will provide a diverse playthrough and will be attractive and aesthetically believable,
  • Feel good in any editor, regardless of it being Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland's proprietary DevTools,
  • Understand how to solve a problem when you hear that "through the indirect leading of the player, we have to make them end up in point X",
  • Want to see the effects of your work to come to life in the game world and make Level Artists grind their teeth,
  • Have a sense of what will play well and what will be frustrating,
  • Want to develop our technology and engine in terms of Level Design (yes, yes, we're constantly working on it),
  • Are creative, like to work with people and are able to lead to a common goal,
  • Like to share your knowledge, exchange experiences and think out of the box,
  • Speak English fluently.

Nice To Have

  • Knowledge of architecture,
  • Artistic skills (drawing, painting, modelling, etc.).