• working with the audio team to design, implement and optimize audio game systems and features,

  • working with the engine team to extend and optimize audio pipelines,

  • developing tools and processes that improve efficiency and quality,

  • developing implementation plans and time estimates for tasks,

  • supporting and instructing the audio designers on how to use our tools to achieve the best results - effectively and efficiently,

  • adhering to team coding standards and best practices,

  • creating and maintain documentation in owned areas.

You meet our expectations if you have:

  • strong practical knowledge of C++,

  • understanding of multi-threaded programming,

  • good math skills,

  • understanding of sound implementation in games,

  • strong communication and team skills,

  • self-motivation, ability to work independently and efficiently.

Nice to have:

  • experience in working on multiple platforms,

  • experience with WWise or FMOD middleware.