This job listing expired on Jul 12, 2021
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We are currently looking for an associate lead artist to join our art department. This is a fantastic opportunity for an aspiring artist/senior artist who would like to further their career by moving into art leadership. As part of team17 you will play a vital part in producing high quality art assets in game as well as inspiring and motivating the art team.

Responsibilities

  • Participate in project scheduling and planning.
  • Maintain the flow of information to the team that align with the project objectives.
  • Provide regular review and feedback on teams work in a clear and constructive manner.
  • Able to drive and inspire others to generate new ideas.
  • Maintain efficient collaboration between team members and other dependent teams.
  • Maintain a close working relationship with your heads of art department, producers, leads, and other teams to push project quality.
  • Actively participate to help make improvements to work methods and pipelines.
  • Share knowledge and recommend best practices in your area of operation.
  • Ensure that assets respect the artistic vision of the game and meet the quality standards.
  • Define and execute specific aspects of the wider department's strategy which relate to your own project.
  • Champion and encourage creative, original, and inventive thinking within the team.
  • Recognise and seek to understand different people's perspectives to reach a suitable compromise or solution for the good of the project.

Essential Skills & Experience

  • Strong artistic skills.
  • Able to translate concept and reference artwork into high quality game art.
  • Knowledge of the video game development process and production pipelines.
  • Strong communication skills and teamwork-oriented attitude.
  • A passion for video games, art, and commitment to personal development.
  • A creative thinker with good problem-solving skills.
  • Enthusiastic team player, positive and outgoing personality with a can-do attitude.
  • Knowledge of art software such as Maya, Photoshop, and Substance Painter.
  • Strong knowledge of Unity, Unreal or other games engines.
  • Working knowledge of industry standard project management tools and source control software.
  • Strong artistic abilities covering shape, form, composition, dynamics, colour, and depth theories.