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Experience Level:

Mid to Senior.

Employment type:

Permanent or Contract-based. Full-time (8 hours per day with some flexibility for self-organization)

Reporting to:

Lead Game Designer

Department:

PlayStation Studios Team ASOBI / Game Design Team

Location:

Tokyo area (expected to work remotely at first due to pandemic)

Role overview:

Work centered around Level Design, your role will be to make a variety of levels for a 3D action game, each providing great tempo and creative situations. 
Your work also includes generating gameplay ideas and supervising their implementation.

Responsibilities:

  • Solid level design skills that guide the player well and provide great tempo.

  • Bring creativity and humor to the game.

  • Understand and quickly adapt to game direction.

  • Review your own work and the work of other game designers to improve quality.

  • Work with gameplay programmers to fine-tune gameplay components.

  • Work with artists on the production of your levels.

  • Learning in-house tools and pipeline for level design.

  • Paper sketching to convey your ideas.

  • Manage your own schedule to deliver on time.

Skills required:

  • Production experience in Level Design for action games.

  • Strong understanding of satisfying gameplay mechanics in games.

  • Interest and knowledge of action games.

  • Strong desire for gameplay innovation.

  • Positive attitude when receiving feedback from your peers.

  • Good understanding of universal trends.

  • Ability to think of simple solutions to complex problems.

  • Good sense of humor applicable to your game design.

  • Proactive at improving your skills and speed.

  • Team player with positive attitude and great communication skills.

  • Simple, clear drawing skills to explain your ideas.

  • Keen interest new technologies relating to gaming.

  • Curious to keep learning from industry experts.