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Experience Level:

Mid-Level / Senior. Must have experience working in Games, Feature Film or VFX

Employment type:

Permanent or Contract-based. Full-time (8 hours per day with some flexibility for self-organization)

Reporting to:

Art Director

Department:

PlayStation Studios Team ASOBI / Art Team

Location:

Tokyo area (expected to work remotely at first due to pandemic)

Role overview:

Team ASOBI is looking for a talented Mid-Level / Senior Environment Artist. The ideal candidate will be responsible for creating playful and stunning looking environment art for our game.

Responsibilities:

  • You create high quality 3D models and textures both organic and architectural.

  • Layout Levels using our inhouse editors.

  • Troubleshoot Levels and maintain their design integrity, visual quality, and performance.

  • Close collaboration with the Environment Art Team and Level Designers.

Skills required:

  • A minimum of 3 years’ experience as an Environment Artist in Game Development, Feature Film or VFX

  • Excellent modeling and UV skills in Maya / Zbrush or other equivalent software to create high quality environment assets at a fast pace.

  • Strong skill at creating beautiful environment compositions that elevate the intended gameplay.

  • Strong ability to envision entire levels with minimal concept art and direction.

  • Strong texturing skills using substance painter and designer.

  • An emphasis on realistic texturing techniques applied to a playful art style.

  • Being able to closely adapt a specific art style

  • Being used to work on tasks autonomously and to deliver results on time

  • Team player with positive attitude and great communication skills

  • Task driven, highly motivated and proactive.

  • Passion for Art, game design, and gaming

  • Japanese language is not required though interest for learning should exist (lessons will be provided and paid for).