This job listing expired on Jul 15, 2021
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Tag Games is an ambitious and growing mobile game studio based in Dundee, Scotland. We have a 15 year legacy of making games for some of the biggest brands on the planet.

This year Tag is embarking on our most ambitious and exciting title yet, developing a brand new cross-platform IP in partnership with a world-renowned publisher. We are looking for passionate people to join us on our quest to forge a place in players' hearts.

Our culture is collaborative and relaxed. We encourage feedback and support each other to solve problems - always striving to be the best we can be. We are driven by a passion for quality and delivering outstanding products. If this feels like a studio where you can thrive and grow then we have a variety of roles available, both in our Dundee studio and remote. It would be great to have you join our team!

The Role:

As a Level Artist at Tag, you will create stunning and captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

Be it in a zone, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood.

Lighting and creative composition are all under your control and it’s up to you to breathe life and adventure into our World.

Here's what you will be doing:

  • Collaborate with level designers and the art team to discuss and understand game intentions and vision.
  • Perform artistic research (find written descriptions and visual references).
  • Set up placeholders and for design and further develop the location through to final assets delivered from Environment Artists.
  • Find a balance between artistic aspects and technical constraints.
  • Integrate and build assets into the game engine to set and dress a polished scene.
  • Ensure integrated work is aligned with the artistic direction and makes sense gameplay-wise (test and improve).

To do this job, you will need:

  • A college diploma in 3D Modelling or equivalent
  • At least 1-3 years of experience in modelling, texturing, lighting, image processing, or other relevant experience
  • Experience in using Unity 3D for the purpose of world-building.
  • Knowledge of 3D software (e.g. 3DS Max, Maya or Blender) and optimization techniques
  • Understanding of art fundamentals: lighting, composition, colour theory, etc.
  • Solid communication and interpersonal skills
  • Curiosity, flexibility, and resourcefulness
  • Creativity and a keen eye for detail!

While not required, below are nice to have:

  • Experience with Zbrush, Photoshop, Blender etc