This job listing expired on Aug 16, 2021
SuperGenius is looking to bolster its 3D Environments team with a senior level artist to help us make some of the best content in the industry. While the focus for the position is creating high-quality environments for collaborations ranging from AAA to indie VR, there are opportunities for education, R&D, and leadership. Other benefits of working with us include:
- Relaxed, flexible working environment with artist driven delivery schedules and culture.
- A variety of perks, emphasizing self-care and balanced work / home life.
- Hourly pay with a full-time schedule
- Medical, Dental and Vision insurance available
If youโre interested in building something you can be proud of, give us a shout.
Requirements
- This is a full-time, remote position.
- Must have 3+ years of professional environment art experience, or comparable portfolio.
- Shipped at least one AAA title or have experience with end-to-end game development pipeline
- Strong understanding of the technical aspects of game art development (optimizations, procedural workflows, game-engine tools)
- Willingness to work on a wide range of project scopes, team-sizes and complexity
- Up-to-date knowledge of modern modeling packages and techniques:
- 3DS Max experience required for some projects. Maya & Blender ideal for most.
- Geometry is clean with appropriate vertex normals
- Highly competent in UV unwrapping and achieving appropriate texel density
- Confident sculpting ability in Zbrush
- Strong understanding of material definitions and industry standard texture creation techniques and software:
- Must be confident in both Substance Painter and Photoshop
- Competent in high-res to low-res baking (all relevant maps, not just normals)
- Good understanding of texture blending techniques like vertex color painting and height-blending.
- Has experience in creating tileable materials and trim-sheets for large scale architecture and environmental props
- Strong knowledge of integrating into a commercial game engine:
- Unreal or Unity knowledge preferred, but any previous knowledge is helpful
- A solid understanding of game-engine mesh requirements: collision hulls, LODs lightmaps, and similar technical aspects
- Experience using version control software
- Perforce, SVN and SourceTree experience preferred
- Bonus
- Experience leading a team of 4+ people
- Technical art background
- Substance Designer experience
If interested, please apply at the following and be sure and include a link to samples of your work.