This job listing expired on Aug 16, 2021
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SuperGenius is looking to bolster its 3D Environments team with a senior level artist to help us make some of the best content in the industry. While the focus for the position is creating high-quality environments for collaborations ranging from AAA to indie VR, there are opportunities for education, R&D, and leadership. Other benefits of working with us include:

  • Relaxed, flexible working environment with artist driven delivery schedules and culture.
  • A variety of perks, emphasizing self-care and balanced work / home life.
  • Hourly pay with a full-time schedule
  • Medical, Dental and Vision insurance available

If youโ€™re interested in building something you can be proud of, give us a shout.

Requirements

  • This is a full-time, remote position.
  • Must have 3+ years of professional environment art experience, or comparable portfolio.
    • Shipped at least one AAA title or have experience with end-to-end game development pipeline
    • Strong understanding of the technical aspects of game art development (optimizations, procedural workflows, game-engine tools)
  • Willingness to work on a wide range of project scopes, team-sizes and complexity
  • Up-to-date knowledge of modern modeling packages and techniques:
    • 3DS Max experience required for some projects. Maya & Blender ideal for most.
    • Geometry is clean with appropriate vertex normals
    • Highly competent in UV unwrapping and achieving appropriate texel density
    • Confident sculpting ability in Zbrush
  • Strong understanding of material definitions and industry standard texture creation techniques and software:
    • Must be confident in both Substance Painter and Photoshop
    • Competent in high-res to low-res baking (all relevant maps, not just normals)
    • Good understanding of texture blending techniques like vertex color painting and height-blending.
    • Has experience in creating tileable materials and trim-sheets for large scale architecture and environmental props
  • Strong knowledge of integrating into a commercial game engine:
    • Unreal or Unity knowledge preferred, but any previous knowledge is helpful
    • A solid understanding of game-engine mesh requirements: collision hulls, LODs lightmaps, and similar technical aspects
  • Experience using version control software
    • Perforce, SVN and SourceTree experience preferred
  • Bonus
    • Experience leading a team of 4+ people
    • Technical art background
    • Substance Designer experience

If interested, please apply at the following and be sure and include a link to samples of your work.