This job listing expired on Jan 20, 2022
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Sucker Punch seeks a supersonic Sound Designer!

Are you a creative sound designer with a penchant to think outside any and all boxes when cultivating new sounds? Do you enjoy getting your fingernails dirty in audio tools or even scripting languages? Are you a self-motivated individual who takes initiative, communicates well, and loves what you do? Do you want to join a great team making great games AND have fun doing it?
Sucker Punch is on the lookout for a top notch Sound Designer with outstanding design chops and (ideally) some technical know-how. If you have the qualifications and the drive, please send us a note including a little about yourself, a current resume, and a description of your favorite sound you’ve ever designed.

Responsibilities:

  • Design and implement original sound effects within a production schedule timeline
  • Field and studio recording for aforementioned sound effects and our in-house sfx library
  • Respond to direction from the Audio Director on audio aesthetics and sound design feedback
  • Interface with teams cross-studio to ensure features and content are addressed
  • Help improve internal tools, process and communication.

Qualifications:

  • 2+ years experience in video game sound design
  • Professional understanding of game audio aesthetics and implementation methods
  • Excellent communication and organization skills
  • Adult responsibility skills
  • A desire to learn new tools and improve your skills

Preferred:

  • Experience with audio middleware (Wwise/FMOD/Unreal/etc.)
  • Scripting experience
  • Passable sense of humor
  • Reaper proficiency