This job listing expired on Dec 13, 2021
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Sucker Punch Productions is looking for artistic talent to join our team. The ideal candidate will be able to work collaboratively within the team.

Responsibilities

  • Create clean, deformable and efficient retopology, and extract maps from high-res versions
  • Must be able to work well within a team, accept direction, and embrace change. Ability to collaborate productively with others.
  • Understanding of next-gen character development processes, limitations and dependencies.
  • Solid organization skills with adherence to file structures, naming conventions and other established protocols.
  • Task driven, self-motivated, proactive.
  • Works well under deadline.
  • Create props and texture variations of existing assets.
  • Help in the creation of necessary documentation of processes.
  • Focus on implementation of character assets and possible feedback from external partners.

Requirements and Skills

  • Exceptional visual and technical understanding in sculpting, 3D modeling, texturing, and topology.
  • Proficient in Maya and Zbrush.
  • Highly proficient in Substance Painter.
  • Understanding of PBR and ability to create realistic materials.
  • Ability to provide clear and accurate feedback and documentation.
  • Experience in shader construction a plus.

Bonus

  • Experience with pattern making in Marvelous Designer.
  • Substance Designer or Mari experience.
  • Understanding of the history of costume design.