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Striking Distance Studios

Tools Engineer - Spain

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Striking Distance Studios
πŸ‡ͺπŸ‡Έ Zaragoza

Welcome to Striking Distance Studios!

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be.

Together with our PUBG partners, our team is hard at work to deliver an original narrative experience within the globally recognized and award-winning PUBG universe. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

Striking Distance Studios in Zaragoza, Spain, is looking for a talented, motivated and experienced Tools Engineer to build and maintain world class tools and pipelines for AAA development.

We are looking for an engineer passionate about building tools that make content production as easy and seamless as possible for our team.


  • Design and fully implement complex tools both as an individual contributor and with the help of a small team.
  • Improve how content is authored through the design of tools and pipelines.
  • Work with teams to evaluate workflows and identify areas of improvement.
  • Build tools and pipelines to be both low maintenance and extendable.
  • Keep current with technology advances in tools development and propose new innovations that may benefit the project.
  • Foster a culture of open, honest, and respectful communication across all disciplines.


  • Strong sense of UX design.
  • Ideally, experience using GUI Toolkits such as WPF, Qt, Slate.
  • Familiarity with Game Engine architectures and Game Editor concepts (Experience with Unreal Engine 4 is highly desirable but not required).