${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
Striking Distance Studios

Senior Environment Technical Artist

${ timestamp }} · 
Striking Distance Studios
πŸ‡ΊπŸ‡Έ San Ramon, CA

Striking Distance Studios continues to grow. We are looking for talented developers with experience working on large-scale, live service games to join us in our San Ramon studio.

What we need:

Striking Distance Studios is looking for an experienced Sr. Environment Technical Artist to help create a new next generation AAA experience in the PUBG Universe.

Responsibilities:

  • Help establish and maintain art creation and material pipelines
  • Collaborate with artists and engineers to design and create new art workflows and tools
  • Help define budgets and audit game performance
  • Help artists to ensure that assets are authored correctly
  • Help support artists and troubleshoot pipeline issues as they arise

Qualifications:

  • 5+ years in game development
  • Shipped one game with Unreal
  • Shipped one game in a PBR art pipeline
  • Strong knowledge of 3D art production
  • Strong knowledge of Maya, Substance, Photoshop, and Houdini
  • Experience creating tools for artists
  • Intermediate skill with Python, C#, C++, or HLSL
  • Familiarity with game performance evaluation tools
  • Excellent collaboration and communication skills
  • Strong problem solving and trouble-shooting skills