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Striking Distance Studios

Lead Character Artist

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Striking Distance Studios
πŸ‡ΊπŸ‡Έ San Ramon, CA

Striking Distance Studios continues to grow. We are looking for talented developers with experience working on large-scale, live service games to join us in our San Ramon studio.

What we need:

Striking Distance Studios is seeking a talented Lead Character Artist to join our growing team working on a AAA project in the PUBG Universe.

Responsibilities:

  • Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications.
  • Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline.
  • Verify the quality of objects in the game and make improvements where necessary to fit technical constraints and artistic direction.
  • Work with Technical Artists to maintain and improve Character Art pipeline
  • Monitor the quality of outsourced character assets to ensure technical and artistic integrity.
  • Provide proxy models for early game integration
  • Manage and mentor other character artists.

Qualifications:

  • 7+ years’ games industry experience
  • Expert knowledge of Maya
  • Expert knowledge of Photoshop.
  • Expert knowledge of ZBrush and Substance Painter.
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
  • Strong high & low resolution modeling and texturing skills.
  • Familiarity with game development cycle.
  • Good understanding of human anatomy