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Striking Distance Studios

Audio Lead

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Striking Distance Studios
πŸ‡ΊπŸ‡Έ San Ramon, CA

Striking Distance Studios continues to grow. We are looking for talented developers with experience working on large-scale, live service games to join us in our San Ramon studio.

What we need:

Striking Distance Studios is looking for a creative and technical Audio Lead with the capability to design and implement assets, lead the audio efforts for an entire project, and specialize in key audio systems.

Responsibilities:

  • Engage in the prototyping of game mechanics, proof of concept and experimenting of features in engine and offline via linear sound design and interactive audio environments.
  • Manage a team of audio designers, providing them with guidance and feedback on audio quality, consistency, and implementation
  • Design next level audio content with foresight of implementation methodology for said content.
  • Author, premix, and integrate audio assets within engine via WWISE and other audio middleware.
  • Work within UE4 engine to further integrate authored and designed material.
  • Work closely with various teams to achieve audio excellence across all disciplines.
  • Engage with Audio Engineers to help refine \ align best practices with the aim of ultimately enhancing the product.
  • Collaborate with Audio Director to execute and deliver upon audio feature sets, goals and ensure defined aesthetic is met throughout production.
  • Engage in the planning and execution of complex recording sessions both in the field and on stage.
  • Occasionally man or direct booth sessions if \ as needed.
  • Edit, mix, and master audio materials.

Qualifications:

  • Excellent Sound Design aesthetic with a keen ear for detail.
  • Capable of delivering on multiple styles and capacities.
  • 5+ years of experience in AAA game audio;
  • 1+ years’ experience leading a team including people management
  • A minimum of two AAA titles shipped as Sound Designer
  • WWISE and game scripting experience.
  • Field and studio recording experience.
  • Experienced in UE4 and scripting.
  • Masterful within Pro Tools.
  • Experienced with most industry standard plugin and toolsets (Waves, Izotope, etc…)
  • Solid grasp of broadcast and mix specifications.