This job listing expired on Sep 12, 2020
Title: Gameplay Programmer – System/Data
Reports to: Lead Programmer
Main Responsibilities:
- Develop software in C # by applying object-oriented development principles;
- Work with the Game Design and Animation teams to perform the technical design and implement the gameplay systems;
- Rapidly prototype new gameplay;
- Analyze and estimate times, costs and needs, as well as the impact of the proposed functions;
- Ensure that ambitions remain in accordance with the deadlines;
- Debug and optimize your own code at both low and high level to guarantee performance and technical quality;
- Work effectively with other members of the programming team, as well as with members of the development team;
- Plan your work effectively, and provide honest updates on progress;
- Contribute positively to the achievement of the project and team objectives;
- Participate in design reviews and code reviews.
Experience and qualifications:
- University degree in programming, software engineering, computer engineering or equivalent;
- Having published mobile titles (iOS / Android) is an asset.
Technical skills:
- Must have an excellent knowledge of C #;
- Experience with Unity 3D or an equivalent game engine;
- Experience in backend programming, an asset;
- Interest in emerging technologies, an asset.
Interpersonal skills:
- Ability to prioritize, plan, organize work, manage time and work on time;
- The ability to work in a team;
- A desire to push the barriers of technology in video games is required;
- Maturity to give and receive constructive criticism is expected;
- Be a good communicator.
Motivation and interests:
- Understand what makes good games so special, and have the ability to choose certain games and highlight what works and what doesn't;
- Always work to the best of your ability.