This job listing expired on Jul 31, 2019
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We are looking for a Gameplay Programmer to work with us on a new high-end console game project. The gameplay programmer will work closely with game designers to initially prototype and implement a wide range of gameplay features such as camera, character control & movement, animation, combat and AI. As the project progresses, the gameplay programmer should be able to work in a more specialized fashion and possibly own a gameplay system.

Responsibilities

  • Prototype and code gameplay features, in close collaboration with both game designers and engine system programmers
  • As needed, prepare documentation and tutorial for the gameplay teams
  • Create, maintain and optimize workflows and authoring environment needed by designers
  • Ensure respect of specifications as well as an enjoyable experience for the player (includes debugging and optimization tasks)

Appeal of the job

  • You will be able to experience first-hand as a core member the creation of a new project for high-end consoles.
  • The role brings with it great scope for career growth, since you will progress from a generalist position into a more specialized one, as the project scales up.

Required Skills & Experience

  • 3+ years of experience in gameplay programming
  • Strong C++ programming skills
  • Experience working with current-gen, cross-platform game engines
  • Experience in efficiently iterating upon gameplay features from prototyping to polishing
  • Experience working with and supporting a team of various disciplines. Teamwork-oriented mindset
  • Ability to communicate in English and/or Japanese

Good to have

  • Good knowledge of AI/Animation related mathematics and physics
  • Experience in completing a AAA title on PS4 or XBOX1
  • Experience in code profiling and optimization