This job listing expired on Apr 25, 2022
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ABOUT SPLASH DAMAGE

Splash Damage is dedicated to crafting team-based games that ignite friendships as much as they do healthy competition and teamwork. We’ve forged enduring experiences within some of gaming’s most beloved franchises over the years and are now entering a bold new era fuelled by ambitious projects utilising both established and original IP, a move into self-publishing and expansion into new locations.

We're advocates for a healthy work-life balance and believe that our teams create the best work when they have a range of perspectives and experiences to draw from. We're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.

Our efforts have been recognised with several best employer awards over the years. Most recently, we were awarded the coveted 3-star ‘world-class employer’ accreditation by Best Companies and named the 58th best large company to work for in the UK, and the 29th best large company in London.

Due to the on-going COVID-19 situation, we're all currently working from home. We continue to hire across our projects and will set you up remotely for the time being.

We offer a comprehensive benefits package for you and your family, including:

  • Private Medical and Dental Cover for you and your family, along with the 24/7 Babylon digital GP service
  • Get mental health support from our trained Mental Health First Aiders or via our third-party counselling service
  • 24/7 employee assistance helpline offering advice and support on a range of topics, including health, relationships, finances, and the law
  • 25 days of annual leave, plus 8 public holidays and our annual closure between Christmas and New Year’s
  • Industry-leading fully-paid 30 weeks maternity leave & 10 weeks paternity leave
  • Enhanced company pension contributions
  • Our famous social events are open to you and your family to help you build friendships and have some fun along the way
  • Group life assurance scheme

The Role

As a Technical Animator, you will be responsible for creating and maintaining our animation state machines and blend trees on an exciting new project in Unreal 5. You will maintain consistent high standards of support for both our character and animation teams whilst collaborating with the rest of the Technical Art and engineering teams to give an edge to our animation technology.

You understand the creative process involved in character and animation authoring, have an artistic sensibility and eye for good-looking animations. You have a pragmatic and practical approach to working with technology, with experience of pushing technical limits and ensuring the Animation team can work as efficiently as possible. If this sounds like an interesting challenge to you, we would love to hear from you!

As a Technical Animator, you will:

  • Create and maintain blue prints and their dependencies.
  • Participate actively in setting up parametrized animation systems and additive workflow.
  • Pioneer novel techniques for our animation pipeline
  • Identify bottlenecks in our animation pipeline and help resolve them with robust technical implementations.
  • Work with the Animation, Engineering, and Technical Art departments to ensure all dependencies are met
  • Assist the engineering team with implementing Animation-related tools and features
  • Support the Animation and character teams in debugging tools or game related issues

Essential Skills and Experience

  • Experience as a Technical Animator on shipped AAA titles.
  • Intimate knowledge of Unreal’s runtime animation systems such as state-machines and animation blueprints.
  • Strong working knowledge in Python and C++
  • Solid understanding of Linear Algebra, Calculus and related concepts found in animation technologies.
  • A keen eye for proper posing throughout wide ranges of movements.
  • Strong proactive problem-solving attitude and the ability to work with minimal supervision
  • Passion for games and game development
  • Excellent spoken and written communication

Preferred Skills and Experience

  • Experience as a Game Play Animator, Animation Tech Artist in Unreal or Game Designer in charge of character’s locomotion.
  • Well-versed in human and animal anatomy
  • Ready to try different methods, able to think creatively.

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.