This job listing expired on Dec 17, 2020
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About Splash Damage

We founded Splash Damage with a mission to create lifelong friendships amongst our players and our staff by building the world’s most engaging multiplayer experiences. We only team up with the world’s leading partners and have worked with many of gaming’s most beloved universes over the years.

Our studio culture is built around autonomy, friendliness, and constant learning, and we look after our talent with a comprehensive benefits package. The Sunday Times named Splash Damage the UK’s 47th Best Company to Work For in 2018, and we’ve been awarded their Best Companies accreditation four years running. We also believe our teams create better work when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that.

We are currently working on several exciting titles for PC and consoles, including Gears 5, Gears Tactics, and a few that haven’t been announced yet. Come join us!

The Role

As a Senior Technical Artist, you will be responsible for helping to lead, plan, prototype and implement solutions for the art team. You will set great examples and help mentor more junior Technical Artists in order to maintain a consistently high standard of support across all disciplines within the studio.

You will represent Splash Damage's art team on all issues related to art production, and work closely with all other teams in assisting with the technical implementation and management of in-house and outsourced assets.

You should have a pragmatic and practical approach to working with technology, with experience working to technical limits and ensuring the art team adheres to these targets. During day-to-day work, you would be handling a diverse range of work including workflow processes, tools, optimization, planning, prototyping, documentation and bug-fixing.

As a Senior Technical Artist, you will:

  • Assist with planning and organisation of game and editor features.
  • Support the development team technically and artistically.
  • Prototype, develop and improve art pipelines.
  • Assist the programming team with implementing art-related tools and features.

Essential Skills and Experience

  • Great communication and people-management skills.
  • Strong problem-solving and can-do attitude.
  • Good knowledge of Unreal Engine 4.
  • Run-time performance profiling and optimization experience.
  • Extensive experience in Autodesk 3dsmax or Autodesk Maya.
  • Knowledge of one or more script languages (e.g. Python, MAXScript, Javascript).
  • Experience working on AAA PC or console games.

Preferred Skills and Bonus Experience

  • Strong digital art skills (modelling, texturing, lighting).
  • Vector maths knowledge.
  • Experience with performance profiling and optimisation (CPU and/or GPU)
  • Experience with programming languages such as C++ or C#

Studio Culture

Splash Damage offers a fun, friendly and relaxed working environment. Everyone here shares a passion for video games / shooting people in the face and that shows in daily office life. We also regularly get together for social events like pub quizzes, cinema nights, football, and company parties.