This job listing expired on Apr 19, 2022
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At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.

Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.

As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this.

We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.

We believe that teams create the best work when they have a range of perspectives and experiences to draw from. Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.

Due to the on-going COVID-19 outbreak, we're all currently working from home. We’re still looking to welcome new team members, who'll join us remotely until we return to the studio

The Role:

Whether they are hard surface architectural, mostly organic or a fusion of both, the worlds that the Environment Artists create here at Splash Damage are not only spectacular in terms of their visuals but are lovingly crafted game play spaces.

Our Environment Artists build awe inspiring worlds that play and perform well with high-quality assets that are delivered on time and within the technical specifications required for the game to run smoothly.

Splash Damage is looking for an Environment Artist to join our growing

teams of talented developers, helping us to create exciting games that are expertly built and enjoyed by millions.

You Will:

  • Create standalone and modular Environment assets varying in scale and complexity.
  • Model assets using reference photographs and concept Art materials.
  • Work with the Lead Environment Artist to create high quality environments in keeping with the project's visual direction.
  • Produce work within performance specifications under set deadlines.
  • Review and implement your work using the game editor.
  • Trouble shoot asset errors and action creative feedback.
  • Collaborate with other sub-disciplines such as Level Design, Lighting, VFX and Tech Art to ensure the game not only looks great but plays well.

You Have:

  • Industry experience in an Environment Art role.
  • An up-to-date portfolio filled with examples of Environment work.
  • A strong understanding of shape, form and composition.
  • Proven abilities in optimised 3D asset creation.
  • Knowledge of PBR workflows.
  • Proficiency with industry standard modelling tools such as 3D Studio Max and Maya.
  • Experience working with Photoshop, Substance Painter.
  • Good communication skills.
  • The ability to work well within a team.

Bonus Points for:

  • Experience working within Unreal Engine 4+
  • Skills with supporting software such as Zbrush and Substance Designer.
  • A mixture of hard surface and foliage asset modelling skills.
  • Experience working on stylised game projects.

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.